mardi 17 décembre 2013

Drawboard PDF for Windows 8.1 Now Free

If you mark up PDFs and use Microsoft Surface Tablets this might be a deal you want to look at. Drawboard PDF, a PDF mark up App is currently available in the Windows Store for “free.”  The “free” price tag is listed in the Windows Store as “for a limited time only,” so I don’t know if this is a Black Friday promotion or not. Regardless, “free” is a deal worth noting.

Drawboard PDF is a mark up tool that you can use to edit PDF documents. Load in your PDF document and use a stylus with the radial menu to access a number of different mark up tools such as Strikeout, Highlight, Underline, or Squiggly to edit your documents. You can also insert text of shapes into a document, and there are a range of different pen widths and colors to choose from.

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The makers of Drawboard PDF claim that you can do simultaneous Inking and drawing as you alternate between a stylus and your finger for navigation.

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I’ve used Drawboard PDF on the Surface 2 to mark up a script and you don’t get to do much free form editing with that capacitive screen. Things are different on a Surface Pro 2 where Digital Inking is handled much differently. But regardless of which Surface you have, (or perhaps a Nokia 2520 or other Windows 8.1 Tablet) if you’re doing redlining, or highlight passages, Drawboard PDF might be a tool worth taking a look at. Especially, since for a limited time it is free.

lundi 16 décembre 2013

GTA 5 Named Game of the Year at VGX Awards

Tonight, Rockstar’s GTA 5 was awarded Game of the Year at this year’s Spike TV VGX Awards.

GTA 5 sold $1 billion worth of copies in just three days, making it one of the biggest video game launches of all time. The game was also one of the biggest-budget titles ever at $260 million, and took around five years to develop.

GTA 5 didn’t win easily, though, as other nominees for Game of the Year included BioShock Infinite, Super Mario 3D World, The Last of Us, and Tomb Raider. However, seeing as how GTA 5 has become one of the most successful video games, we’re certainly not surprised that Rockstar received the award.

GTA 5 also broke seven Guinness World Records, including best-selling action-adventure video game in 24 hours, best-selling video game in 24 hours, fastest entertainment property to gross $1 billion, fastest video game to gross $1 billion, highest grossing video game in 24 hours, highest revenue generated by an entertainment product in 24 hours and most viewed trailer for an action-adventure video game.

GTA 5

Rockstar sold 11.21 million copies of the game in its first 24 hours of release, and generated revenue of $815.7 million in the first 24 hours, eventually reaching $1 billion in sales after just three days of being on the market. This break’s Activision’s record that was previously held by the Call of Duty series for several years in a row (Call of Duty: Modern Warfare 3 took 16 days to gross $1 billion dollars in sales).

Other big winners at the VGX awards this year include Naughty Dog (Studio of the Year), BioShock Infinite (Best Shooter), Forza 5 (Best Driving Game), Assassin’s Creed IV: Black Flag (Best Action-Adventure Game) and Plants vs. Zombies 2 (Best Mobile Game).

This was the 10th annual VGX awards, with this year being the first year using the “VGX” name. Previously, Spike TV called it the VGAs, standing for “Video Game Awards.” For nostalgic purposes, Madden NFL 2004 won the 2003 Game of the Year, Tony Hawk’s Underground won Best Sports Game and Nascar Thunder 2004 won Best Driving Game.

Early Cyber Monday iPad Deals Match Black Friday Deals

Target is continuing its Black Friday iPad discounts and gift card giveaway scheme through Cyber Monday, offering $75 and $100 cards with the purchase of select iPad Air, iPad mini and iPad 2 models. Those who camped out in line or dealt with the Black Friday mobs to score iPad deals may have wasted their efforts considering that anyone can just waltz into Target and get the same deals today, without the mad rush.

The retailer is offering a $20 discount on the 16GB iPad Air and throwing in a $100 Target gift card that can be used on future purchases. The gift card cannot be used towards the purchase of the iPad Air. Target is also offering a $100 gift card with the purchase of the $399 16GB iPad 2, though we no longer recommend buying the aging device.

UPDATE: Target’s Taken down this offer and readers are reporting the discount cards are no longer being offered in stores. We’ll keep our eyes out for more iPad sales. 

iPad Target Cyber Monday Deal

Target is offering $75 gift cards with the purchase of the iPad mini or the new iPad mini with Retina display, neither of which are discounted like the iPad Air. The original 16GB iPad mini carries the standard $299 price tag. The 16GB iPad mini with Retina display sells for $399.99.  This gift card promo brings the effective price of the iPad mini down to just $224, which is $5 cheaper than the Nexus 7.

The gift card offers aren’t just limited to the 16GB iPad models, extending to the higher capacity models. These gift card offers are excellent, so long as you apply it to something you’d normally buy. Of course you won’t save anything at all if you end up spending the gift card on iPad accessories or any other items you don’t really need.

While these pre-Cyber Monday deals are attractive, this isn’t the best iPad mini deal we’ve seen this week. Both Best Buy and Walmart were offering $100 gift cards on the iPad mini through Black Friday. Now that those deals are over, Target seems to have the best widely available offering on both the iPad Air and iPad mini.

Though the original iPad mini is an excellent value, those who can afford the  iPad mini with Retina display should buy the newer model. In our review of the iPad mini with Retina display, our reviewer called it “almost perfect.”

We don’t expect Apple to match this iPad deal on Cyber Monday. Apple held a one-day gift card giveaway event on Black Friday that we don’t expect it to repeat any time soon. That promotion offered gift cards of up to $75 with the purchase of select iPads.

Samsung Android 4.4 KitKat Update Rumor Breakdown (GS3, GS4, More)

Android manufacturers including HTC, Motorola and Sony have announced their plans for the Android 4.4 KitKat update. Motorola has even rolled out a KitKat update to the Moto X. That doesn’t seem to have phased Samsung as the company remains quiet about its Android 4.4 KitKat update for devices like the Galaxy S4, Galaxy S3 and more.

Several months ago, we started hearing about a brand new Android update, set for later in the year, an update that would replace Android 4.3 Jelly Bean as Google’s primary operating system. Several weeks ago, we saw Google make good on those rumors as it announced the Android 4.4 KitKat update in early September, detailed the update in late October and released it just a short time later.

Android 4.4 KitKat isn’t a massive update by any stretch of the imagination. Instead, it continues Google’s trend of incrementally improving the foundation that was left behind by Android 4.0 Ice Cream Sandwich and Android Jelly Bean. With Android 4.4 KitKat, users will get some new features and enhancements that work to improve the overall Android experience. The look and feel of the software remains the same.

In early November, we saw a number of companies uncharacteristically confirm Android 4.4 KitKat upgrades. HTC, Motorola and Sony were hot out of the gate with details and HTC in particular launched an ambitious Android 4.4 KitKat plan for its flagship HTC One. And while those companies were forthcoming, other companies remain silent. LG, and maybe more importantly, Samsung remain silent about Android 4.4 KitKat.

This isn’t surprising. Samsung usually doesn’t offer early details on updates and the company has been in the midst of a grueling Android 4.3 Jelly Bean process that has zapped a ton of its time. Still, that hasn’t stopped consumers from demanding information or, at the very least, being curious about when Samsung’s devices will see the update.

Make no mistake about it, Samsung will upgrade devices with Android 4.4 KitKat. It’s just a matter of which devices and when. Already, we’ve heard a few rumors about Android 4.4 KitKat updates for the likes of the Galaxy S4, Galaxy S3 and Galaxy Note 2 and today, we’ve seen new information emerge.

On the heels of this new alleged leak, it’s time to take a look at all of the Samsung Android 4.4 KitKat update rumors and break them down ahead of the start of thew new year.

Just because Samsung has been reluctant to release Android 4.4 KitKat update information to the public, doesn’t mean that the company isn’t going to release Android 4.4 KitKat. It also doesn’t mean that the company isn’t working on updates right now. In fact, rumors suggest that the company is currently in the process of doing just that.

Over the past few weeks, we’ve seen a couple of Android 4.4 KitKat rumors sprout up for Samsung owners. The first big one came back in November and it came in the form of an alleged document from Samsung India R&D. The site that leaked the document was the same site that claimed that the Galaxy S3 and Galaxy Note 2 Android 4.2 updates had been canned so there is certainly some credibility behind the leak.

Screen Shot 2013-12-06 at 11.03.19 AM

This document alleges several things. The first, that the Samsung Galaxy S4 Android 4.4 KitKat update is being targeted for a release. The expected release date for the Galaxy S4 Android 4.4 KitKat update is, according to the document, January. Unfortunately, this rumor isn’t guaranteed to come true.

HTC, one of Samsung’s biggest Android competitors in the United States and elsewhere is going to be upgrading its HTC One flagship with Android 4.4 KitKat relatively soon. The software is expected to roll out for users in the United States by the end of January.

Samsung usually isn’t too far behind, at least not with its flagships. In fact, in recent years, it has beaten HTC to the punch. Android 4.4 KitKat has already rolled out to the Moto X as well and we can’t see Samsung falling that far behind the curve with its current Galaxy S flagship.

Keep in mind, target release dates often get pushed back or changed so while Samsung may be shooting for January, there is always a chance that it will have to move things back. At the moment though, given how quickly we’re seeing Android 4.4 KitKat updates and information emerge, early 2014 seems like the best candidate.

The Samsung Galaxy Note 3 Android 4.4 KitKat update is also rumored for January. Again, there is really nothing to dispute this at the moment so for now, this is the only rumor that Galaxy Note 3 users have to go on. The only problem that we have with this timing is that Galaxy Note devices have always proved to be complicated when it comes to the timing of updates.

Samsung-Galaxy-Note-3-Review

More often than not, Samsung’s Galaxy Note flagships are a little behind the flagship Galaxy S when it comes to software release dates so we wouldn’t be surprised if Galaxy Note 3 owners saw the update roll out a few days or even a few weeks after the Galaxy S4 gets its Android 4.4 KitKat upgrade. At the moment though, these two updates appear destined to land in the beginning of the year.

The leaked document alleges that the Samsung Galaxy S3 Android 4.4 KitKat update could be arriving in March or April. It’s a broader release window than the ones for the Galaxy S4 and Galaxy Note 3 and assuming that it’s real, means that Samsung likely isn’t as sure about the release date. This is the only rumor that we’ve seen emerge for the Galaxy S3 Android 4.3 Jelly Bean update, something that helps to make the future cloudy.

Samsung is certainly going to make the Galaxy S4 and Galaxy Note 3 updates its priority so the gap between the releases does make sense. Samsung also tends to offer around two years of software support for its flagship devices. The Galaxy S3 turns two in May. The release date rumor is creaky at this point given the wide range of dates but we would be surprised if the Galaxy S3 missed Android 4.4.

The Samsung Galaxy Note 2 is in the same boat. Rumors point to a release in March or April. Again, Galaxy Note 2 users should temper expectations. Galaxy S updates tend to roll out first which means that the Galaxy S3 Android 4.4 update should come before the Galaxy Note 2's. There is usually a gap of a few weeks involved.

Galaxy-Note-2-Direct-dial-hidden-feature-558x575

The rumor and the release window are flimsy but again, we highly doubt that the Galaxy Note 2 will skip Android 4.4. It has only received one major upgrade since it was released last year and its hardware is still up to snuff.

Samsung hasn’t said it but we’ll say it for owners. While Google may have optimized the Android 4.4 KitKat update for devices with 512MB of RAM and above, that likely won’t save the Galaxy S2. It’s more than likely not getting Android 4.4 KitKat.

For one, Android 4.2 Jelly Bean seems to be out of the picture. So does Android 4.3. And the leaked document that supposedly details the devices that Samsung is considering for Android 4.4 KitKat updates doesn’t even mention it. Galaxy S2 owners are likely going to remain on an aging version of Jelly Bean, something that isn’t surprising given how old this phone is.

Earlier today, the usually reliable SamMobile leaked a document that insinuates that Samsung is currently looking into Android 4.4 KitKat updates for a number of devices. On the list are the Samsung Galaxy S4 Mini, Galaxy S3 Mini, Galaxy Ace 3, Galaxy S Advance, Galaxy Ace 2, Galaxy Core, Galaxy FAME and the Galaxy Fresh. These are all mid-to-low end phones though at least some of these seem likely given their age and the 512MB optimization that Android 4.4 KitKat brings.

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While we haven’t seen anything yet, we would be shocked if devices like the Galaxy Tab 3 and the Galaxy Tab 10.1 2014 Edition did not get upgraded to Android 4.4 KitKat, even if their adoption rates are low. Keep in mind, it’s early and we expect more rumors to pour out of Samsung as we get closer to the actual release dates.

Something else to keep in mind is that these dates don’t pertain to carriers in the United States. In the past, U.S. carriers have been weeks, sometimes months behind the curve, so while some devices may see updates in January, March, April and so on, U.S. carriers may not adhere to that timing.

HTC DROID DNA Android 4.2 & Sense 5 Update Arrives

After Verizon posted the update details months ago regarding an upgrade to Android 4.2.2 Jelly Bean and the new Sense UI 5 for the DROID DNA, today we’re hearing it’s finally ready for customers handsets as both parties confirmed the news this afternoon.

With many of the newer HTC handsets getting updated to Android 4.3 Jelly Bean lately, and some even 4.4 KitKat, the DROID DNA certainly isn’t up to speed, but this is good news for DNA owners and fans. The DROID DNA has been waiting for this upgrade for months, and it will finally get many of the major tweaks and improvements introduced with the HTC One earlier this year.

droiddna

Android 4.2.2 and the new Sense UI will deliver many of the awesome options and features available to the HTC One, as well as all the changes from Google’s OS. A couple of the important ones are the quick settings access, HTC Blinkfeed is a big one, as well as HTC Zoe and more.

HTC states that a first minor update is rolling out that should reportedly prep the device for this major upgrade to 4.2.2 and Sense 5, and following that will be the exciting OTA update with all the important new stuff. So users should be prepared to receive both files in separate update notifications from their device.

Read: DROID DNA Android 4.4 KitKat Update Coming in 2014

According to the Verizon Support Documents the upgrade should come in at roughly 600 MB, so users are recommended to use a WiFi connection to download and complete the task. Post update you’ll enjoy Android 4.2.2, Sense 5 with Blindfeed, as well as a new camera app, dialer, calender, and a large number of bug fixes for the handset. We’re already hearing reports of the update arriving today, otherwise you can head into settings > about phone > and check for software updates.

The new Apple iPad 5 and iPad Mini 2: rumour round-up

Apple is all set to reveal the next generation of its world-conquering tablets at an event tomorrow, but the rumours have been flying all year and thanks to a series of leaks we now have a fairly good idea of what to expect from the new models…

The iPad 5 has apparently been redesigned to match the styling of the iPad Mini. It’s claimed that the new iPad will retain its 9.7-inch Retina Display, yet has been trimmed around the middle so will be around the same thickness as its Mini brethren - an impressive feat if true.

It also seems that the iPad 5 will get a gold casing option just like the recent iPhone 5S, as shown in the below picture from CTechCN. Handy if you like colour-coordinated gadgets.

In terms of specifications we’re not expecting a huge boost in power for the iPad 5, the iPad 4 is already very fast so this is likely to be a small bump rather than a major leap ahead.

Most likely the iPad 5 will be using a variation of the A7 chip found in the iPhone 5S (dubbed the A7X, if previous naming conventions are anything to go by) and offer a slight improvement in graphics processing power to drive the higher resolution display.

There are also rumours of an improvement in the camera, probably along the lines of an upgraded lens and sensor like that found on the iPhone 5S, which helped with low-light photography.

One thing that’s not likely to change is the screen. Apple’s Retina Display already provides an immense 2048 x 1536 resolution and holds its own as one of the best tablet screens out there.

The iPad Mini has proven a tremendous success so there’s every reason to believe that Apple will be unveiling a sequel with improved specs to continue the momentum.

The headliner here is going to be the inclusion of a Retina Display. With 7-inch Android tablets like the new Google Nexus 7 boasting high resolutions screens Apple will have to upgrade to stay ahead of the game and equipping the Mini with the same resolution as its bigger brother gives it an instant advantage.

The Mini will almost certainly get a power boost to go along with this, though probably move to an A6 chipset (like the iPhone 5) rather than the 64-bit A7 of the iPhone 5S. It’s also rumoured that the iPad Mini 2 will receive an Apple Touch ID fingerprint sensor, as shown in this image from DoNews.

Externally, the iPad Mini 2 does not appear to be changing much. Leaked images show the design is all but identical, except it will come in a choice of colours including gold and silver.

If Apple does indeed unveil these devices tomorrow then they should go on sale very shortly afterwards, perhaps in as little as a week or two. The one hitch may be a supply of Retina Displays for the iPad Mini, which commentators have suggested could be in short supply until next year.

If you’d like to be kept updated about the availability of the iPad 5 and iPad Mini 2, just enter your details in the form below and Broadband Genie will contact you with the latest iPad deals.

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Next-gen consoles and broadband: using the Xbox One and PlayStation 4 online

It’s been eight years to the month since the Xbox 360 went on sale and heralded the start of a new generation of consoles. This was followed by the PlayStation 3 a year later in November 2006 (or March ‘07 for us in the EU, the slackers). 

That’s not a bad run, especially when the first Xbox only lasted around five years, but developers have about reached the limit of what they can achieve with this ageing hardware and gamers are clamouring for something new.

This month sees the launch the follow-ups to both, as Microsoft unleashes the Xbox One and Sony tackles them head-on with the PlayStation 4. With online functionality now more important than ever, we’re going to take a look at just what the new consoles have to offer and what gamers, and parents of gamers, need to know before they rush out to buy the new systems.

The Xbox 360 and PlayStation 3 were the first consoles to really take advantage of broadband. While the original Xbox and PS2 had online functionality they were relatively limited in scope and didn’t attract widespread adoption, but with the 360 and PS3 we saw online pushed to the forefront of a living room gaming system for the first time. Many titles included online co-op and multiplayer, you could access services like Netflix and iPlayer and, perhaps most significantly, both firms moved toward the elimination of physical media as the Xbox Live and PlayStation Network storefronts offered downloads of full retail games alongside indie titles so gamers didn’t even need to leave the house to get the latest release.

These new consoles will offer an even more mature and complete online experience, but this does mean they’re asking more from your broadband connectivity than ever before, and it’s something you need to consider before buying, particularly if you’re presently on a slow or limited broadband service.

We all know the consoles are capable of multiplayer gaming, but that’s a basic requirement. What else do they offer?

Up to five minutes of in-game footage can be recorded at any time just by issuing a voice command (“Xbox record”). This can be uploaded to a Microsoft SkyDrive account for easy sharing. The XB1 will also offer Twitch broadcasting so your gaming can be streamed live to viewers across the world, but that feature isn’t available at launch.

Microsoft is bringing the power of the cloud to consoles for the first time. At a basic level the servers will be used to host multiplayer matches, scaling up and down with demand to keep costs lower, but they’re also planning to use the processing power for things like physics and AI. That will take the pressure off your console, and could lead to some very advanced effects that would otherwise not be possible. Forza 5 developer Turn 10 Studios has already said Microsoft’s cloud servers are responsible for their game running at 1080p/60FPS.

With improved matchmaking on Xbox Live, Microsoft is promising that you’ll be automatically dropped into multiplayer games with people of the same skill level, and its new reputation system should help keep abuse to a minimum...but we’ll have to wait and see on that one. One nice feature of multiplayer now is that you won’t be bored waiting for a game to start since the XB1’s multi-tasking will allow you to browse the web or watch videos while queuing.

A full retail game download will easily run into tens of gigabytes (see Game downloads and data caps, below) and this could mean a long wait if you’re on a slower connection. Luckily it’s possible to begin playing a game once a portion of it has downloaded.

Your Xbox One game library will be accessible on any console, just log in and download. Handy if you’re at a friend’s place, but it doesn’t mean you can share games with others - they can only be accessed from one location at a time.

A single XBL Gold account is all you need to enjoy Gold features for everyone in your home. When one person has a Gold sub it gives the benefits to all other users on the system.

Microsoft purchased Skype in 2011 for $8.5 billion. That’s a significant investment even for MS so it was inevitably going to appear on the Xbox One in some way. It supports both voice and video calls (thanks to the bundled Kinect camera) and calls can be answered even in the middle of a game.

Like the XB1, PS4 games allow you to start playing while they’re still downloading, typically opening up some of the single player while everything else is coming down the tubes in the background.

A few years back Sony purchased Gaikai, a service which uses remote servers to render games and then broadcast them over the internet to gamers around the world. This allowed players to enjoy high-end titles on basic systems with just a web browser. Sony has since revealed it plans to release Gaikai for the PS4 and Vita, and it could be a killer feature. For one thing, it will allow PS3 titles and other older games to be played, but it also opens up a host of intriguing possibilities. Game demos could be streamed rather than downloaded, and perhaps you’ll be able to get access to a huge library of the latest games on a subscription basis. This is due to launch in the US in 2014 but there’s no date set for Europe yet.

Record, stream and share gameplay

The PS4 constantly records the last 15 minutes of gameplay and allows you to rewind and grab screenshots or chunks of video to share online. Sharing can be done with a single press of the Share button on the controller. Gameplay can also be streamed via the Ustream or Twitch services, with streams accessible via both the PlayStation and any web browser.

If you own both a PS Vita and a PS4 you’ll be able to play high-end console titles on Sony’s handheld. Games can be processed on the PS4 and streamed over a local network or the internet to a Vita. Perfect for some comfortable bedtime gaming.

While you will now need a PS Plus subscription to play most online games Sony is making some titles free for all. There will be no charge to download and play MMOs like DC Universe Online and the awesome Planetside 2. These will instead be funded by optional in-app payments, but you don't need to spend anything if you don't want to. A welcome sight for console gamers who've jealously watched the huge explosion of free-to-play PC games over the last few years.

Do they need internet access?

No. Microsoft shot itself in the foot in a spectacular manner earlier this year when it announced that the Xbox One would need internet access to function. The initial plan was that the console would check-in with MS servers every so often, and lock you out of even a single player game if it lost connectivity. This did not go down well, and shortly afterward Microsoft was forced to backtrack.

Neither the PS4 or XB1 require internet access for single player or other offline functions. The Xbox One does need a one-time login when it’s first setup, at which point it will download a 1.6GB patch, but Microsoft has said that you won’t need to connect again after that.

Can I sell, swap and lend games?

Yes. As well as forcing an online check-in Microsoft also attempted to restrict the sale and sharing of games by locking titles to a particular console, potentially preventing anyone from selling or buying used games, or even lending them to a mate. This was as popular a decision as you might expect and dropped very quickly after the backlash began to threaten the success of the Xbox One.

Thus, the used game policy for the PS4 and XB1 remains the same as it is now: you are free to buy and sell used physical copies and share them with friends.

Do they have Wi-Fi?

Yes. Wi-Fi is built into the PS4 and XB1, alongside a wired gigabit ethernet port. Early models of the Xbox 360 required an expensive accessory to access wireless so it’s nice to see we don’t have to pay extra for a basic feature.

Are the PS4 and XB1 backwards-compatible?

No. Both systems use new hardware and do not include support for PS3 or X360 games so don’t throw out your existing consoles and games if you still want to play in the future. There is a possibility that some classic titles will be made available online (like the PS2 and PS1 games which can be downloaded for PS3) but nothing has been announced yet.

Can I transfer my PSN or Xbox Live account to the new consoles?

Yes. Your existing PlayStation Network login or Xbox Live gamertag can be used on the new systems, and you’ll be able to continue to rack up trophies/gamerpoints. Even better, if you already subscribe to Xbox Live Gold or PS Plus your membership carries over with no additional fee, so you can continue to enjoy the premium features of both new and old consoles.

To get access to all online features available on the Xbox One and PS4 you’ll need to pay for a subscription to their respective online services. But what do they offer, how much do they cost, and should you even bother?

Price: £11.99 (90 days) / £39.99 (1 year)

Online gaming was free on the PS3 and PlayStation Vita but for the PS4 a PS Plus sub will be required for almost all multiplayer games. As we said above, some free-to-play titles will be available to all, but if you enjoy online gaming a Plus account is essential this time round.

On a more positive note PS Plus isn’t too expensive and there is a brilliant extra all members receive. Instant Game Collection is a selection of free games that’s changed periodically, currently 13 titles at a time. PS Plus members can download any or all of the games available for no cost, and get to keep the games on their hard drive even once they’re no longer available from PS Plus.

Plus members also receive discounts and cloud storage for game saves. Sadly, there’s no news if the game trials currently available for PS3 will continue.

This table from Sony shows what PS Plus members get for their money on the PS3, Vita and PS4. Remember that a single sub entitles you to benefits on all systems.

Price: £5.99 (1 month) / £14.99 (90 days) / £39.99 (1 year)

Microsoft has always charged for anything more than basic access to Xbox Live, and while the price has risen over the years it remains reasonably good value. The main point of a Gold sub is multiplayer gaming; no titles offer online play otherwise, but with a one year purchase working out at £3.33 per month it’s not expensive.

Gold gives discounts and special offers, and the ‘Games with Gold’ feature which is their equivalent of Sony’s Instant Game Collection, giving you access to free games each month. The exact details for Xbox One are yet to be revealed, but on X360 there are two titles which change every month, and once claimed the freebies are added to your library for future access.

Gold on the XB1 also provides apps for TV, movies, Skype and a TV-optimised version of Internet Explorer, plus you get the Game DVR function which allows recording and sharing of gaming sessions. Be warned that some of the entertainment apps like Netflix require an additional subscription, but you do get free services like iPlayer and 4OD.

With a bigger emphasis on online features your broadband connection is now more important than ever before. But this doesn’t necessarily mean you need to rush to upgrade.

Speed isn’t actually all that vital for online gaming, what’s far more important is latency, or ping. That’s the time it takes for a packet to travel to a server on the internet and back, and if this is too high you’ll experience lag that could ruin a game.

Ping is measured in milliseconds (ms). For fast-paced online games you ideally want a ping of under 50ms. 100-150ms is still playable, but once you start going over that you’ll begin to experience much more noticeable lag and it will become a major disadvantage.

Provided you can get a fixed-line broadband connection of at least a few megabits you should see acceptably low ping times. One of the major causes of lag is the distance between you and the hosting server: if it’s in a distant location it’s naturally going to take longer to travel. Ping can also be impacted by the number of ‘hops’ - a hop occurs whenever a packet is transferred from one device to the next, and if there are lots of hops it adds up to a bigger delay.

This is why the speed of your broadband service doesn’t have as big an impact on ping as you might expect. It doesn't matter how quickly a packet can transfer to or from your system if it gets held up on the way. Provided you can get a fixed-line broadband connection of at least a few megabits you should see acceptably low ping times. Upgrading to fibre optic or cable broadband from ADSL will give an improvement in ping, but it’s not too dramatic, though if you’re planning on getting involved in some competitive multiplayer FPS games it could be a small advantage in your favour.

To see how your connection might perform you can check latency at pingtest.net.

If you already play online without problems the PS4 or Xbox One should be no different. You can help keep ping low by choosing servers closest to you, and some server browsers will also helpfully display the ping so you can select the one which gives you the best performance.

Where fast broadband will really help where these new consoles are concerned is the large amount of data you might need to download.

We’re not quite at the point where consoles have done away with physical media completely, but it’s not far off, and the next gen systems are offering full retail games on their respective online stores. This is convenient, but remember that the physical games are being supplied on Blu-ray discs so these are some seriously large downloads.

PS4 controllerIf you decide to go this route you’ll need to ensure that your broadband is both fast enough and has a reasonable download cap. With some ISPs charging for going over the limit parents will need to be careful they don’t get landed with a bill for additional data usage if kids decide to grab the latest Call of Duty from Xbox Live.

It could also be very irritating to unwrap that shiny new console on Christmas Day and let the kids choose some new games from the digital storefronts, only to find that the download won't be finished until Boxing Day.

Below is a table showing the size of some launch titles, plus the overall average size of all the games, and how long it could take to download them on various broadband speeds, including the OFCOM average of 14.7Mb. We’re being optimistic here and assuming you get the best possible performance from your connection but there's no guarantee you'll be able to get the maximum transfer rate from the server at all. The connection speed will fluctuate which could add hours to the download time of larger titles on slower connections.

Killzone Shadow Fall (PS4, 38.5GB)

Both consoles offer ‘play as you download’ so you’re not going to be twiddling your thumbs the whole time, but as you can see some will be waiting quite a while for a full download to finish. Even on a 38Mb fibre line some games would take more than two hours to complete, many of us could get to a bricks and mortar store and home again in less time.

Perhaps more concerning is the impact these downloads could have on your data cap if your broadband is not unlimited. Some value broadband services such as Tesco, Plusnet, Primus Saver and John Lewis have caps that could be easily exceeded with just a couple of games, or even less in some cases. The cheapest John Lewis ADSL broadband package has a monthly data cap of only 20GB - or less than half a copy of NBA 2K14.

This is where you’re going to want to think about upgrading your broadband. If you or anyone in your house is planning on downloading games an unlimited service is recommended.

Traffic management is another aspect to consider when selecting a broadband service with games consoles in mind.

Traffic management is used by providers to maintain the performance of their networks, slowing down or prioritising certain types of traffic. Mostly this is used to ensure peer-to-peer networking doesn’t take up all the provider’s bandwidth, and won’t generally affect the traffic from a console, but some ISPs do implement traffic management to slow the entire connection if you exceed a data cap.

Xbox One controllerIf you’re not planning on buying any, or many, games from the console storefronts then this should never be an issue. Playing games online uses very little data (perhaps just a few MB per hour), and indie titles are generally much smaller than big studio releases. But downloading full games of the sizes shown in the table above could easily take you over the limit.

If this happens you may find that everything gets a little slower. It should not usually affect multiplayer games, but could mean a huge game download takes even longer.

Usefully, Broadband Genie provides links to all the provider’s traffic management policies in our comparison tables, just click the link to see how they handle this. You’ll also want to look out for the ‘BSG’ logo in our tables, as this indicates that the ISP follows the Broadband Stakeholder Group’s best practices for traffic management by providing clear information on their policies. 

BT

BT’s top-tier broadband packages go as fast as 76Mb for fibre and do not have download caps or traffic management, so you can go crazy and never worry about bumping against any limit.

Sky

Sky Unlimited broadband is a truly unlimited service with no usage caps or traffic management. They offer both ADSL and fibre optic broadband.

Virgin Media

Virgin Media is the fastest mass market ISP in the UK. Their 100Mb cable service could download even the inexplicably massive NBA2K14 in under an hour. The catch with Virgin is its traffic management. If you download more than 2.75GB when their policy is active (4pm to 11pm Mon-Fri, 11am to 11pm weekends) they’ll drop your connection speed by 10%, going to 20% for exceeding the next threshold level. So, great speeds but if you can’t save the big downloads for off-peak times the traffic management could get annoying.

Plusnet

Plusnet has some great value broadband packages so it’s a good budget option, the Unlimited tiers do not have any data caps, but the caps on the cheapest options may be too small. Plusnet has a slightly confusing traffic management policy with various rankings for different types of traffic, but they do class gaming as a high priority. 

TalkTalk

TalkTalk only implements traffic management to prioritise TV services, it does not slow or limit any types of traffic. They are also totally unlimited and very cheap.

Thought online gaming began in 2002 with Xbox Live? Think again. Here are a few notable examples of online console services that were ahead of their time.

1983 - GameLine

Incredibly, the Atari 2600 had a game download system in 1983. GameLine, founded by early internet pioneer William von Meister, was a 1200 baud modem accessory which allowed users to dial in and download games. 

The price of being an early adopter was high. GameLine cost $49.95 a year just to access with an additional fee for each game downloaded, and they could only be played eight times or until the console was powered off.

There were plans for additional services offering stock updates, email, banking and discussion forums but GameLine failed to set the world on fire and went out of business the same year it launched, one of the many casualties of the great videogame crash. However, remnants of its technology survived as members of the team went on to found Quantum Computer Services...which later became a little company you might have heard of by the name of AOL.

1994 - The Sega Channel

Sega has a long history of online services beginning with the Japan-exclusive Sega Net Work in 1990, which was the first online console network as we would recognise them today, offering game downloads and remote two player games. The Sega Channel followed on from this earlier effort. 

Sega had, with some foresight, identified that it would be profitable to rent games and cut the likes of Blockbuster out of the deal. Teaming up with Time Warner cable in the US, this groundbreaking service charged users a monthly fee for the right to access an ever-changing catalogue of 50 titles.

As the Genesis lacked a suitable storage medium downloaded games were lost every time the console was switched off. That’s a tad inconvenient, but on the other hand Sega Channel did have an interesting selling point: it gave subscribers the chance to try out new games before anyone else, including some which never made it out of Japan or were not even commercially released anywhere in the world.

1995 - XBAND

XBAND was a revolutionary online network created by Catapult Entertainment for the Mega Drive and SNES that laid the groundwork for services like Xbox Live. 

Utilising a 2400 baud dial-up modem cartridge that sat between the game cart, this third party accessory had almost no official support and enabled remote multiplayer by manipulating code in memory, which meant most supported titles had to be reverse-engineered.

The service suffered from numerous issues including lag, hacking and long-distance calling exploits, but also offered leaderboards, matchmaking, avatars, its own email system (XMAIL), friends lists and a web site displaying player stats. Pretty impressive for 1995.

How do the next gen consoles stack up against each other? Let’s take a look at some key specs and features.

This topic will fuel forum arguments for years to come. However, it seems Sony holds the advantage this time round.

Let’s get nerdy for a second.

While they share a similar CPU and graphics setup, the PS4 benefits from more compute units on its GPU, and its fast GDDR5 RAM provides more headroom for demanding titles - the Xbox One has less than half the bandwidth of the PS4 (68GB/s vs 176GB/s). It does have that extra 32MB eSRAM which provides a blazing (theoretical) 192GB/s bandwidth at peak, but this will require a skilled development team with the knowledge and time to take advantage of this feature (though it is a similar architecture to the X360). Also counting against the XB1 is the requirement for 10% of its resources to be reserved for Kinect and other background processes.

Will the difference be noticeable in practice? Normally we’d be confident in there being little between them, at least to begin with, but some of the early cross-platform releases show this may not be the case. Most damning is the revelation that Call of Duty: Ghosts runs at 720p resolution on the Xbox One compared to 1080p on the PS4. It’s a similar story with Battlefield 4, where the XB1 runs at 1280 x 720 and the PS4 at 1600 x 900 resolution.

In the long term we’ll probably see cross-platform releases will come to be roughly on a par with each other, but the PS4 seems better equipped to provide the most impressive exclusives once experienced studios like Naughty Dog get used to the hardware.

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